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» Mastering Sharshel Says

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    3rd of Jan '18 @ 12:22 PM



Sharshel Says is one of the two games that gives you the coveted 10k IP - if you get 10k or more points. It's my go-to when I'm broke, and I find it very quick and easy - but I notice it's rather unloved. The score board tends to show few usernames, and a lot of people have trouble hitting the higher scores. I use a lot of memorization techniques I learned in university and through classical music training, and I pretty much only lose due to misclicks. So I thought I'd make a guide to share some of those memory techniques and see if I can spread the Sharshel Says love!

My highest score so far is 94550, which was 31 rounds.


You need 10k+ points to get the full IP value, which is 15 rounds. Each round adds one symbol, so that's a sequence of 15.

That might sound intimidating, but you break 2k points (comparable to the other games) at round 9. So if you can get that far, it's really not much more to go.

The score piles up exponentially - that's how I'm able to get scores like 60k and 90k.

I can't play because I don't have a mouse!

I don't have a mouse and I use a track pad instead. I use one hand to steer, and put the other hand on the click button. (For normal navigation I only use one hand for both) This is fast and works great for me. A mouse is probably better, though. smile_tongue.gif

Memory Technique Generalities

The basic idea for memorizing long strings of information is to package those pieces of information into smaller units. Instead of memorizing 9 things, you memorize 3 sets of 3. What's the difference? You're only actually storing 3 things in your brain.

For example: Try remembering the numbers 1, 6, 9, and 0. Now add onto the end 1, 8, 7, and 4.

Having trouble? How about if you think of them as two years: 1690 and 1874. Memorize that instead. Close your eyes and try to recall them. Easier, right?

Here's a non-number example: Rabbit, hula-hoop, roller skates, paintbrush, ice cube.

If you try to remember that as five images or words, it gets cumbersome. Feels like a giant armful and things keep falling out of your grip as you pile more on. But try imagining a rabbit who's hula-hooping on rollerskates while they paint (picture the paintbrush in its paw), and they slip on an ice cube. Freeze-frame that into a single image. Now try to recall the five words. Not as bad?

So what are some ways you can "package" Sharshel Says sequences?


The shape of the Sharshel Says board helps a LOT. Pretty much every sequence of 3 makes some kind of visually memorable shape. Some common ones are:
- Triangle
- Cross
- Straight line
- Square
- Part or full circles (around the edge)

So for instance, yellow-orange-red makes a triangle. They're all right next to each other, and it's easier to just think boom-boom-boom as one, instead of trying to piece them apart.


Yellow-blue-purple also makes a triangle, but it's bigger, and it's easier for me to think of them as points on a star.


A cross would be like yellow-green-blue-purple.


An example square is yellow-red-purple-green.



Sometimes instead of a shape that starts and finishes, the sequence winds around a bit. For example, it might snake through half or all of the shapes.

White-purple-orange-green makes a zig-zag Z shape.


Yellow-red-blue-green makes a line that curves around the edge. (I mentioned half circles above--use whatever way works better for you. I find "snakes" easy to remember and think of most lines as such).


A straight line down the middle is also pretty simple.



A lot of times, a sequence will leave and return to the same colour. Yellow-white-yellow. Yellow-blue-yellow. I think of these as one unit. Sometimes I think of it as a little detour (sliiiide over to red and back real quick, then jump across to green, etc).


When one colour goes two or three times in a row, that's really good for you. It basically means one less to remember, and it also gives you extra time because you can double-click real fast. I often store these as "numbers" instead of the colour, eg "three," as in yellow-three(blue)-red or whatever. I've had sequences that go two-two-three or all sorts of multiples like that, and so instead of trying to remember orange-orange-purple-purple etc, I just combine the doubles into "one" thing to remember.


If you're familiar with music theory, you may have heard the term tonic. Tonic is the start/end point, like when a song resolves and lands on a really satisfying note, that's the tonic. If a song is in C major, C is the tonic. In Sharshel Says, since there aren't a whole ton of colours, I find you return to your starting colour fairly often. I like to think of this as a base point. In a lot of my examples so far, I've used yellow. If we started on yellow, I might think of that as the tonic, and it's the jumping-off point for lines, shapes, and bounces. Every time we come back to tonic, it's like a chord resolving, and that's usually where I "tie off" a memory chunk.


Another way I remember sets (usually of 3) is to think of them like measures in a song, where each colour is a note. This is most useful when several similar heads are used repeatedly, eg yellow-red-purple then yellow-red-blue. I tend to hum notes in my head for each. That way, I have an auditory-ish way of remembering purple is first, blue is second, and both times around it's yellow-red initially.

What on earth?

Okay so let's do some examples so that stuff makes more sense. I apologize for not having any expertise with graphics. You may want to open up the game and look at the board so you can visualize what I'm saying.

Let's take a sequence of 10:

Here's how I would memorize this:

Yellow-orange-red-yellow (triangle)
Blue-green-blue (bounce)
Yellow-white-purple (back to tonic and then line curving up)


And another:

I'd think of this as...

Green-orange-yellow (line)
-orange-orange (bounce back to the orange and x2)
white-red (forms a cross initially)
blue-purple (turns into a square)
green (back to tonic)


I hope that helps! The way things are stored may need to change as new symbols are added. Something may at first be the last part of a previous shape (eg last point on a triangle) but then turn into something else easier (bounces off and back from that starts a snake). You can also research these memorization techniques on Google and other places (such as the picture method for remembering lots of words).

Good luck, go get some high scores!

Here is the node, you who hate change and fear revolution. Keep these two squatting men apart; make them hate, fear, suspect each other. Here is the anlage of the thing you fear. This is the zygote. For here "I have lost my land" is changed; a cell is split and from its splitting grows the thing you hate—"We lost our land." The danger is here, for two men are not as lonely and perplexed as one. And from this first "we" there grows a still more dangerous thing: "I have a little food" plus "I have none." If from this problem the sum is "We have a little food," the thing is on its way, the movement has direction.

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